The 25 healing penalty from armament will cost a level 25 medic 15hp per dart with an assault rifle.
Killing floor 2 medic how to increase dart numbers.
The medic class has certainly evolved since its first appearance in killing floor when all they got was a medic syringe.
Having a fast rate of fire large magazine capacity 32 by default but increasing 3 for the 0 and 1 ranks followed by 6 for each additional rank to the max of 64 as well a faster.
The more hp other players have lost the more xp you gain from healing them.
However the healing penalty is not so much a penalty as you want to be able to pump your teammates full of darts with auto lock before they fully.
The field medic is the guardian angel that keeps your squad fighting long past when you should be on the ground bleeding.
Field medics have access to a diverse selection of weapons all of which have an alternate fire mode for deploying healing darts to aid your comrades allowing field medics to stay back from the front lines while keeping your squad in fighting shape.
Kf2 medics can now choose from a variety of weapon types all of which feature handy lock on medic darts that you can fire from the hip at a very forgiving distance and which beep when you pan over anyone in need of a heal.
Try to shoot everything at least once.
It is also the only medic weapon to lack a healing dart launcher meaning it cannot level up your medic perk.
The field medic is the guardian angel that keeps your squad fighting long past when you should be on the ground bleeding.
And you only get 1 extra armor which amounts to 1 armor for your non medic teammates per dart.
Letting them get closer to death may not make you the best medic but it will allow you to get the most xp out of doing your job.